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pipyn1970

ops room set up

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Hi guys, ive searched using the words map & desk but im not finding what im after.

can someone please guild md on how to set up an ops/briefing room. I want it either in the super sanger or in the hq building please. What I would like to learn how to do is:

  1. place the Altis map in a corner or on a wall
  2. any way of editing this map to only show my ao?
  3. a desk with files & a laptop on
  4. AI sitting on chairs
  5. maybe a commander (like in the survive mission) talking, giving the brief? I understand this last one would be a tall order.
    while im here thinking about things, theres 2 more things id love to learn for my fob. At the entrance I would like a large board like they did entering stratis airfield & id love to start a wall with cap badges of all the units thats served at this fob. Are any of these things poissible?

many many thanks guys

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look in my Signature

there is an example mission for ambient_anim a BIS function for cutscene animations.

Hope that helps you with number 4

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For number 3 you could make a desk and laptop and files in the editor (Names, Desk = table, laptop = laptop, files = doc1,2,3 etc)

laptops init:

laptop attachto [table, [0,0,0.56]];

files 1, 2, 3 init:

doc1 attachto [table, [0,0,0.56]];

just play around with the numbers

this may be able to guide you around the numbers

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