pipyn1970 19 Posted December 18, 2013 Hi guys, ive searched using the words map & desk but im not finding what im after. can someone please guild md on how to set up an ops/briefing room. I want it either in the super sanger or in the hq building please. What I would like to learn how to do is: place the Altis map in a corner or on a wall any way of editing this map to only show my ao? a desk with files & a laptop on AI sitting on chairs maybe a commander (like in the survive mission) talking, giving the brief? I understand this last one would be a tall order.while im here thinking about things, theres 2 more things id love to learn for my fob. At the entrance I would like a large board like they did entering stratis airfield & id love to start a wall with cap badges of all the units thats served at this fob. Are any of these things poissible? many many thanks guys Share this post Link to post Share on other sites
KevsNoTrev 44 Posted December 18, 2013 look in my Signature there is an example mission for ambient_anim a BIS function for cutscene animations. Hope that helps you with number 4 Share this post Link to post Share on other sites
fusion13 11 Posted December 18, 2013 For number 3 you could make a desk and laptop and files in the editor (Names, Desk = table, laptop = laptop, files = doc1,2,3 etc) laptops init: laptop attachto [table, [0,0,0.56]]; files 1, 2, 3 init: doc1 attachto [table, [0,0,0.56]]; just play around with the numbers this may be able to guide you around the numbers Share this post Link to post Share on other sites
pipyn1970 19 Posted December 18, 2013 Thank you very much mate, I will take a look after work Share this post Link to post Share on other sites