timvandijk 10 Posted December 17, 2013 (edited) I have a problem with a texture I'm trying to use as a flag in multiplayer. I have no problems with making it show up for me, but when people join they can't see the texture. I use setFlagTexture in the flag(poles) init field, but I read somewhere that setFlagTexture only works local. Does anyone know how to make it show up for everyone that joins the mission? Filename: AWFlagNED.jpg Resolution: 200x200 Directory: /signs When I try to test the texture with friends, I host a server myself (so not a dedicated server) On the wiki it says: NOTE: In MP this command has to be executed where Flag Pole is local. If you add Flag Pole in the editor, it will be local to the server, so executing setFlagTexture on the server will change flag texture on all clients. The command is also persistent and is synchronised for JIP clients. Edited December 17, 2013 by timvandijk Share this post Link to post Share on other sites
jbryan 3 Posted December 18, 2013 setflag texture should work.... example. this setFlagTexture "data\flagpatch.paa"; May possibly be because it's saved as a jpeg file too, unless you can see it yourself? Otherwise, I'm not sure, though try the above string mention Share this post Link to post Share on other sites
timvandijk 10 Posted December 18, 2013 It has to be a jpeg, thats said on the wiki. And yes, I can see th flags, but friends only see black where the texture should be Share this post Link to post Share on other sites
jbryan 3 Posted December 18, 2013 It has to be a jpeg, thats said on the wiki. And yes, I can see th flags, but friends only see black where the texture should be Try .paa format, regardless any of them should work... Though I use the exact same init string on my missions except I have the flag in paa format. No problems at all. Share this post Link to post Share on other sites
Ghosthawk 10 Posted December 27, 2013 It has to be a jpeg, thats said on the wiki. And yes, I can see th flags, but friends only see black where the texture should be We have the exact same problem. They just need to get closer to the flag and wait a few seconds to load the texture. They will see them now. Put this in the flags init: this setFlagTexture "AWFlagNED.jpg"; Share this post Link to post Share on other sites