meatshield 13 Posted December 14, 2013 I'm wanting to know how exactly i'd go about going from a model in 3ds max 9 into arma3. Now i've spent a couple of days looking at the hundereds of scattered and vague tutorials about the fourms, but for someone whos never modded for arma (execpt missions) their pretty much impossible to understand :( From what i've gathered so far, models need to be under 17k verts, but does that include LODs as well? Speaking of LODs, how many are needed? 5/6/10?? And how do i go about going from 3ds max 9 to oxygen2? I see it has a 3ds import but when i tried it threw up a load of errors (oxygen itself is set up fine, sample models load no probs). Once i get the model in .. then what?? Everything is so vauge to someone whos never modded for arma before. Also, how would you make sure your uniforms/helmets/vests etc fit the BIS models, i'm guessing you export them out of oxygen and into max and model over them? To clear things up, i dont need with the actually modeling, that bit i can do (i do stuff for FSX) but its the arma part that doesnt seem well documented, or if it is, is hidden pretty darn well! Thanks in advance! Share this post Link to post Share on other sites
smokedog3para 365 Posted December 14, 2013 http://ofp.gamepark.cz/_hosted/brsseb/tutorials.htm there is a good start some is still relevent Share this post Link to post Share on other sites
meatshield 13 Posted December 16, 2013 looks like that'd get me started pretty well, thanks! Share this post Link to post Share on other sites
maalrron 10 Posted December 18, 2013 is it possible to do the same with models from maya? Share this post Link to post Share on other sites