rip31st 98 Posted December 13, 2013 In order to proxy furniture into a building that will be binarized to a map, does the model need to be defined in the map config.cpp? Or does it go with the configs placed inside an addons folder inside the main namespace? Second question... Does furniture or any item proxied to terrain need to be defined with the land_ prefix? Thanks Share this post Link to post Share on other sites
m1lkm8n 411 Posted January 8, 2014 The main p3d depending on the model, which in this case seems to be a house, will need to be defined in the main config with the land_ prefix otherwise any animations tied to the house(door,windows,whatever) will not work. Proxies items inside the house don't needed to be defined in the config. You'll just need to copy the proxied items throughout each res lod you need them in then the others like the geolod(otherwise you'll be able to walk through them). Share this post Link to post Share on other sites
rip31st 98 Posted March 15, 2016 I never was able to get proxies working on buildings. Ladders and doors yes, but furniture no. I copied them to all LOD's. They show if you place them in the editor and work just fine, but not after being packed in my terrain. I do have a separate objects folder that contains the model in question with it's own config and model.cfg in my name space. I also have the same config in my islands work space. The proxied objects that go to this model are in another name space. Any ideas? Thanks ***Update: After pulling my hair for three days I read through the arma.rpt and found my model was missing it's vehicle class in the config. Problem solved. :) 1 Share this post Link to post Share on other sites