UbiquitousUK 11 Posted December 9, 2013 In previous ArmA games, tutorials were delivered via hints. This remains true in ArmA III, but the hints now seem a lot fancier: they have a title bar that is colour-coordinated with the GUI and they start collapsed with text along the lines of "press [H] to expand". I know that I can create a very simple hint via the scripting command hint "hint text"; but does anyone know how to implement one of these modern BIS style hints? Share this post Link to post Share on other sites
gizz46 28 Posted December 9, 2013 Hi, you have to use BIS_fnc_advHint give it a try with google :) this also might help you http://forums.bistudio.com/showthread.php?158531-How-to-create-a-cfgHint-for-use-with-BIS_fnc_advHint Share this post Link to post Share on other sites
semiconductor 309 Posted December 9, 2013 Just like ordinary hints, but with structured text instead of normal string. hintSilent parseText format["<t size='1.25' color='#ff0000'>Fancy text.</t>"]; See this for more available options. Share this post Link to post Share on other sites
UbiquitousUK 11 Posted December 9, 2013 Thanks guys, BIS_fnc_advHint was what I was looking for. Share this post Link to post Share on other sites