Ranwer135 308 Posted December 8, 2013 Hi guys, I've finished a skin pack for the Orca Helicopter. Now, I was wondering how do you pack it and make it work as an addon? Ranwer Share this post Link to post Share on other sites
[aps]gnat 28 Posted December 9, 2013 Simply create your addon folder, place the simplest CONFIG.CPP (i.e. just a CfgPatches definition) inside it along with your textures. Then use the AddonBuilder on it to make the PBO. When referring to the texture, the pathname will be like; chopper setobjecttexture[0,"\myAddonFolder\Texture1.paa"]; ---------- Post added at 10:52 ---------- Previous post was at 10:28 ---------- Please use this thread, not PM You are confusing a Mod folder (with an Addons subfolder) and an addon folder ............. Have you installed the tools? Are you running P drive? In P drive create a folder like "Rnw_RSPack" Inside place you textures Inside place a config.cpp that has something like this; class CfgPatches { class Rnw_RSPack{ units[] = {"RSPack"}; weapons[] = {}; requiredAddons[] = {}; }; }; Then use AddonBuilder from BI, point it at your new folder, set the destination to your mod folder. Run the tool, you should get a usable PBO in your mod folder. Share this post Link to post Share on other sites