Jump to content
Sign in to follow this  
Ranwer135

How To Pack Custom Heli Skins As An Addon?

Recommended Posts

Hi guys,

I've finished a skin pack for the Orca Helicopter. Now, I was wondering how do you pack it and make it work as an addon?

Ranwer

Share this post


Link to post
Share on other sites

Simply create your addon folder, place the simplest CONFIG.CPP (i.e. just a CfgPatches definition) inside it along with your textures.

Then use the AddonBuilder on it to make the PBO.

When referring to the texture, the pathname will be like;

chopper setobjecttexture[0,"\myAddonFolder\Texture1.paa"];

---------- Post added at 10:52 ---------- Previous post was at 10:28 ----------

Please use this thread, not PM

You are confusing a Mod folder (with an Addons subfolder) and an addon folder .............

Have you installed the tools? Are you running P drive?

In P drive create a folder like "Rnw_RSPack"

Inside place you textures

Inside place a config.cpp that has something like this;

class CfgPatches {
class Rnw_RSPack{
	units[] = {"RSPack"};
	weapons[] = {};
	requiredAddons[] = {};
};
};

Then use AddonBuilder from BI, point it at your new folder, set the destination to your mod folder.

Run the tool, you should get a usable PBO in your mod folder.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×