BLQQD 10 Posted December 6, 2013 (edited) [RESOLVED] Here's a good way to create a dead vehicle with a rotated turret facing and invisible target! turretdir.sqf private ["_tur","_tar"]; _tur = _this select 0; _tar = _this select 1; _tur doWatch _tar; _tur doTarget _tar; sleep 3; { doGetOut crew _tur ;sleep 0.5;deleteVehicle _x } forEach (crew _tur); {deleteVehicle _x} forEach (crew _tar)+[_tar]; _tur setDamage 1; Create your unit, for example a manned ZU-23 Name: Tur1 Init Field: nul = [Tur1, Tar1] execVM "turretdir.sqf"; Create your Target Unit, for example a US MQ-9 For a tank use a tank, for an AA gun, use an aircraft (I think it helps but I could be crazy) Name: Tar1 Init Field: this setPos [position this select 0, position this select 1, 50]; this disableAI "MOVE"; hideObject this; Adjust accordingly and enjoy! Edited December 8, 2013 by BLQQD [RESOLVED] Share this post Link to post Share on other sites
f2k sel 164 Posted December 6, 2013 Crew only delete when out of vehicles, you will need to shove them out. { _x setpos getpos [0,0,0];sleep 0.5;deleteVehicle _x } forEach (crew _tur); you may or may not need the sleep command or move them before they die I can remember exactly. Share this post Link to post Share on other sites
BLQQD 10 Posted December 8, 2013 thx for reply, but im new to this and dont understand how to use the code u gave me. i tried this private ["_tur","_tar"]; _tur = _this select 0; _tar = _this select 1; _tur doWatch _tar; _tur doTarget _tar; sleep 3; { _x setpos getpos [0,0,0];sleep 0.5;deleteVehicle _x } forEach (crew _tur); {deleteVehicle _x} forEach (crew _tar)+[_tar]; _tur setDamage 1; but got Error getPos Type Array expected object,location i tried doGetOut but then { deleteVehicle _x } forEach (crew _tur); still doesnt delete them thanks in advance Share this post Link to post Share on other sites
BLQQD 10 Posted December 8, 2013 (edited) Nm got it! Edited December 8, 2013 by BLQQD [Resolved] Share this post Link to post Share on other sites