ramius86 13 Posted December 5, 2013 Hi, I was playing with new A2 unbinarized contents and I've imported the MV22 ( nothing special atm, only modified config and path files to makes things works in a3 ) .. One question.. In this packet I haven't got some files connected with p3d and so on.. Like for example: ca\air\data\bis_klan.tga . What I've to do with this dependencies? Can I delete them? Can I import this directly from my A2 pbo? Don't know.. Before doing something I can't do I ask... :rolleyes: PS wrong section, can @mod move this in the right one here http://forums.bistudio.com/forumdisplay.php?170-ARMA-3-ADDONS-Configs-amp-Scripting ? Excuse me! Share this post Link to post Share on other sites
.kju 3244 Posted December 5, 2013 use arma2p from mikero, then overwrite all data on p with the source model release from today Share this post Link to post Share on other sites
ramius86 13 Posted December 5, 2013 Not sure what Arma2p do, I've do all manually to understand things better. I will try now. Btw so I can make a pbo with mv22 with this bis_klan.tga and so on simply unpbo this from my a2 pbo, right? Share this post Link to post Share on other sites
.kju 3244 Posted December 5, 2013 arma2p extracts CO/OA+A2 to p drive. As the textures are not/seem not be part of the source data release, you still need A2/OA or to replace the textures. Share this post Link to post Share on other sites
ramius86 13 Posted December 5, 2013 Ah nice.. I've done all this manually for each pbo :o Share this post Link to post Share on other sites
antoineflemming 14 Posted December 5, 2013 Download the licensed data package (not the sample models), extract that via methods mentioned, and you might find the textures in there. Share this post Link to post Share on other sites