jbryan 3 Posted December 2, 2013 (edited) Hey all, Alright, so I've searched and searched and searched... Yes, I found the arma character example files and what not as well... I've seen some "tutorials" wouldn't even really call them a tutorial as they really don't explain much of anything other than... "You import to oxygen then export" Pffft... That tells me the obvious. Anyways I modeled a drill instructor hat, everything is to scale and what have you... I've exported it from 3Ds max and yes, it is rigged in 3Ds max, and now in oxygen. Now, this is where I'm getting hung up on. I've added in the LODs, shadowing, etc wthin Oxygen on the side windows (Not really sure what you call them.) Added a "head", view pilot, etc... Problem is, when I import it into ARMA, it's doesn't attach to the head, instead it's hovering over the ground, between the legs. Anyone have anything? Edited December 4, 2013 by JBryan Share this post Link to post Share on other sites
jbryan 3 Posted December 4, 2013 (edited) Figured the problem out. Edited December 12, 2013 by JBryan Share this post Link to post Share on other sites
HJohnson 16 Posted December 6, 2013 I'm no expert on clothing in Arma, but is the item defined properly? There are three reasons why something is where it should be in Arma. 1. It is off center in Oxygen. 2. The item is not properly defined is the config and therefore not being assigned to the right things. 3. It does not have the named selections right in Oxygen. Question, why did you add a "head" rather than just leaving the hat? Share this post Link to post Share on other sites