dragonsyr 21 Posted November 28, 2013 (edited) i try to spawn a flare deployed (like smokeshell do), my problem is that when i use F_40mm_Green , it burns but stay 20 meters in the air .no move no drop . when i use any smokeshel or Chemlights_ working as expected (freefall from the height i want to the ground) UGL_FlareGreen_F , FlareGreen_F , 2Rnd_GBU12_LGB , i get nothing . no visible object , no explosions , this is the command i use . 20 is the height above the target i want. _helitarget = mytarget; _flareType = "F_40mm_Green"; _flare = _flareType createVehicle [getPos _helitarget select 0, getPos _helitarget select 1,20]; Edited November 28, 2013 by dragonsyr Share this post Link to post Share on other sites
iceman77 19 Posted November 28, 2013 Here's how I spawn a flare at the player's general position. Use setVelocity to give it a gentle push down. Hope that helps. _flarePos = [player, random 100, random 360] call BIS_fnc_relPos; _flare = createVehicle ["F_20mm_Red", _flarePos, [], 0, "NONE"]; _flare setPosATL [getPosATL _flare select 0, getPosATL _flare select 1, 150 + (random 75)]; _flare setVelocity [0,0,-0.1]; Share this post Link to post Share on other sites
dragonsyr 21 Posted November 28, 2013 thank you sir!! i ll try that asap.. :-)) Share this post Link to post Share on other sites