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zelectec

AddAction Artillery Computer to specific unit/commander

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I heard about the feature that the merkava has a buildin mortar. Sounds easy i thought :)

So i placed a Slammer in editor, attached a mortar to it and disabled damage/simultion of said mortar.

After that i encountered two major problems.

First Problems:

Memory points of the Slammer [ so the mortar turns with the mainturret ]

I tried that list with czech memory point names but i got only three of them working. one of them was as "usti hlavne"

With that memory point i get the mortar turning with the turret but its a 3d oval and not a 2d circle.

So i need the memory points of said vehicle. I tried the tool "memrpt" but i wasnt able to get it workin. It throws errors.

How do u read memory points or does anyone allready know all memorypoint of the slammer?

Second Problem: [add artillery computer to other unit]

AddAction "artillerycomputer" for the commander. Im aware how i add a action to specific cargoslot and so on, but i cant add artilery computer of said mortar to the commander or any other vehiclecargo.

How could i add the "artillerycomputer " to the action menu of a different unit when said unit is not in gunner position of the mortar ?

The only info i was able to find was...

Add Artillery Computer to any other vehicle

Thanks in advance

(im sorry for my bad english)

edit: found a entry animationsources turret

Edited by zelectec

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i thought about the whole sitation again. when im not able to find the memorypoint of the turret i could possibly spawn and attach a mortar/object/vehicle to the commander position and i would delete the mortar when the commander is empty.

that would be a workaround for the first problem but the second problem is still there

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Won't the mortar need a unit in it to fire. Also as the turret turns the mortar will still be facing original direction.

I haven't a clue about Artillery computer the link refers to ACE if I'm reading it right.

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Won't the mortar need a unit in it to fire. Also as the turret turns the mortar will still be facing original direction.

I haven't a clue about Artillery computer the link refers to ACE if I'm reading it right.

Im not sure if the mortar would need a unit/gunner, either im sure if the mortar would have to turn with the turret. Means when i point on the map in the artillery computer and then press "fire" would the mortar turn in the world or would it stay the direction i got into the gunner position? But this wouldnt be a major problem, cause im not sure if i would have to attach a mortar.

When i would be able to just add a artillery computer like a uav computer in action menu and could relate with said computer to the mortar i could hide the mortar and just add a particle effect everytime the morar shots.

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