zelectec 10 Posted November 26, 2013 (edited) I heard about the feature that the merkava has a buildin mortar. Sounds easy i thought :) So i placed a Slammer in editor, attached a mortar to it and disabled damage/simultion of said mortar. After that i encountered two major problems. First Problems: Memory points of the Slammer [ so the mortar turns with the mainturret ] I tried that list with czech memory point names but i got only three of them working. one of them was as "usti hlavne" With that memory point i get the mortar turning with the turret but its a 3d oval and not a 2d circle. So i need the memory points of said vehicle. I tried the tool "memrpt" but i wasnt able to get it workin. It throws errors. How do u read memory points or does anyone allready know all memorypoint of the slammer? Second Problem: [add artillery computer to other unit] AddAction "artillerycomputer" for the commander. Im aware how i add a action to specific cargoslot and so on, but i cant add artilery computer of said mortar to the commander or any other vehiclecargo. How could i add the "artillerycomputer " to the action menu of a different unit when said unit is not in gunner position of the mortar ? The only info i was able to find was... Add Artillery Computer to any other vehicle Thanks in advance (im sorry for my bad english) edit: found a entry animationsources turret Edited November 26, 2013 by zelectec Share this post Link to post Share on other sites
zelectec 10 Posted November 27, 2013 i thought about the whole sitation again. when im not able to find the memorypoint of the turret i could possibly spawn and attach a mortar/object/vehicle to the commander position and i would delete the mortar when the commander is empty. that would be a workaround for the first problem but the second problem is still there Share this post Link to post Share on other sites
f2k sel 164 Posted November 27, 2013 Won't the mortar need a unit in it to fire. Also as the turret turns the mortar will still be facing original direction. I haven't a clue about Artillery computer the link refers to ACE if I'm reading it right. Share this post Link to post Share on other sites
zelectec 10 Posted November 28, 2013 Won't the mortar need a unit in it to fire. Also as the turret turns the mortar will still be facing original direction.I haven't a clue about Artillery computer the link refers to ACE if I'm reading it right. Im not sure if the mortar would need a unit/gunner, either im sure if the mortar would have to turn with the turret. Means when i point on the map in the artillery computer and then press "fire" would the mortar turn in the world or would it stay the direction i got into the gunner position? But this wouldnt be a major problem, cause im not sure if i would have to attach a mortar. When i would be able to just add a artillery computer like a uav computer in action menu and could relate with said computer to the mortar i could hide the mortar and just add a particle effect everytime the morar shots. Share this post Link to post Share on other sites