Gatsu 10 Posted November 26, 2013 So I made two triggers, palced on eachother, one lookine like this: Activation: OPFORrepeatedly present act: player allowDamage false; and the other like this: Activation: OPFORrepeatedly not present act: player allowDamage true; It works when I fight the npcs but doesn't this affect all players if one is inside the safe zone? Should I somehow edit this to affect only one player, the one that entered the trigger, or is it already only executed locally? Share this post Link to post Share on other sites
surfer 42 Posted November 26, 2013 I'm not the uber-editor but if you group (F2) the trigger and player it should only be triggered by him. Once you do this the trigger is giving you the options of vehicle, side or group of triggered element. Hope this helps! Share this post Link to post Share on other sites
iceman77 14 Posted November 26, 2013 (edited) Shouldn't you be able to just use one trigger? Activation: OPFOR repeatedly present condition: local player && player in thisList onAct: player allowDamage false; deAct: player allowDamage true; Edited November 26, 2013 by Iceman77 Share this post Link to post Share on other sites
3lockad3 11 Posted November 27, 2013 Unless you would like to warn them to turn around, the code should act on one. I use a slightly different act code. Do you notice empty vehicles blow up with the civ protection tho ?. Share this post Link to post Share on other sites
Gatsu 10 Posted November 27, 2013 Shouldn't you be able to just use one trigger? Thank you, that was a better way to do it :) ---------- Post added at 22:28 ---------- Previous post was at 22:27 ---------- Unless you would like to warn them to turn around, the code should act on one.I use a slightly different act code. Do you notice empty vehicles blow up with the civ protection tho ?. Sorry I dont know, I don't have any vehicles on my map.. Share this post Link to post Share on other sites