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tratsh

Make launch empty scud

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hi ,

The basic idea is to make a scud launch missile without ai in it (empty) or whith an external ai like civillian .

I had already tried:

- LAUNCH AND START SCUD with an east/car/scud . and it is working ( but not what i want )

- with empty/car/scud . not working

- with empty/car/scud and moveindriver an ai (civ or east) in it and ask by trigger to launch and start . not working.

-with empty/car/scud and an ai get in waypoint and ask by trigger after he get in to launch and start . not working ...

My idea is to make sure that any west ai is not shooting at scud or destroy it .

help ...script ... anything ...

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My idea is to make sure that any west ai is not shooting at scud or destroy it .

You can just simply write this setcaptive true in the scud's init field and the enemy won't fire at it.

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What Ferenczi suggests will work or you can "movein" a west or res driver. This script will make the scud fire.

LaunchScud.sqs

; **********************************************************************

; **** Causes a scud launcher to raise the scud and wait for a desired

; **** amount of time, then launch.

; ****

; **** 2 parameter needed:

; **** 1. Scud launcher. (Object)

; **** 2. Seconds between pre-launch and launch. (Number)

; ****

; **** Example how to use:

; **** TRIGGER:

; **** Activation: Whatever needed

; **** On Activation: [scud_1, 120] Exec "LaunchScud.sqs"

; ****

; **** By CHenderMan@cableone.net

; **********************************************************************

; Get the parameters given

_scud = _this Select 0

_wait = _this Select 1

; Check for valid time span (no less the 10 sec to raise scud)

?(_wait < 10): _wait = 10

; Raise the scud

_scud Action ["SCUD LAUNCH"]

; Wait for launch

~_wait

; Launch the scud

?(Not(Alive _scud)): Exit

_scud Action ["SCUD START"]

Exit

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Big thanks buddy both idea work perfectly .

hope to see you soon play SKID's (my) missions :)

title will be something like St pierre and the keys of hell :)

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