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Kydoimos

Animation Transitions

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Hi all! Does anybody know how to create seamless and smooth transitions between animations? Particularly for the player? I want to emphasise the 'seamless' and 'smooth' transition aspect here. Basically, I've found that if you use the switchmove command followed by the playmove, you get a pretty good transition - but it's not perfect - there's a split second jump. It seems in the campaign there's a certain point between two animations that a switch can occur and it works okay. I've been trying with the hubspectator animation and the standard standing with weapon lowered animation. At 9 seconds the animation switch is pretty much spot on. Any moment before or after that and you get a visible twitch. Any ideas? It'd be really useful to know how to create perfect transitions.

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Maybe taking apart the BIS_fnc_ambientAnim? They use different animation sets and it looks quite smooth.

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Mmm, okay yeah, I'll look into that, Pete. Good thinking! :)

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