Kydoimos 916 Posted November 10, 2013 Hiya - how does one open doors to buildings in a script or with a gamelogic? I know how to lock them: ((nearestobjects [this, ["house_f"], 5]) select 0) setVariable ['bis_disabled_Door_1',1,true]; but I'd like to open them... any ideas? I tried BIS_open_door_1 but that didn't do it. Share this post Link to post Share on other sites
2nd ranger 282 Posted November 10, 2013 (edited) building animate ["door_[color="#FF0000"]1[/color]_rot",1]; Obviously the number changes depending on the door. There's also a module you can place that opens all doors in a specific radius. Edited November 10, 2013 by 2nd Ranger Share this post Link to post Share on other sites
Kydoimos 916 Posted November 10, 2013 As always 2nd Ranger - very helpful - thanks! :) Share this post Link to post Share on other sites
Von Quest 1163 Posted November 10, 2013 Check out my setup HERE. Scroll down to my instructions. WIP Lock & Unlock Security Systems Setup Share this post Link to post Share on other sites