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Kydoimos

Opening Doors

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Hiya - how does one open doors to buildings in a script or with a gamelogic? I know how to lock them: ((nearestobjects [this, ["house_f"], 5]) select 0) setVariable ['bis_disabled_Door_1',1,true]; but I'd like to open them... any ideas? I tried BIS_open_door_1 but that didn't do it.

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building animate ["door_[color="#FF0000"]1[/color]_rot",1]; 

Obviously the number changes depending on the door.

There's also a module you can place that opens all doors in a specific radius.

Edited by 2nd Ranger

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As always 2nd Ranger - very helpful - thanks! :)

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Check out my setup HERE. Scroll down to my instructions.

WIP Lock & Unlock Security Systems Setup

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