meatball 25 Posted November 9, 2013 Anyone ever noticed in a game that the rag doll on enemy AI just stops working when a mission is hosted on a dedicated server? As in, you shoot them and they drop prone/flat without any 'rag doll' tumbling type effects? I've been finding that happening in some of my tests, and it only happens if I host the mission on a dedicated server. If I host the game locally, the rag doll animation works fine. Share this post Link to post Share on other sites
iceman77 18 Posted November 9, 2013 I have noticed this before. I wish this ragdoll stuff was never put into the game. For me personally, there hasn't been one "omg look how cool" moment from any of this new physics stuff. Share this post Link to post Share on other sites
meatball 25 Posted November 9, 2013 (edited) Well, at least it's not just me. :) Just to see if it has anything to do with any of the scripts, what ones have you been using when you've seen it? I generally use BTC revive and spunFin's AI Spawn Script Pack as the main ones. I don't see how it can be a scripting issue though since it works without a problem when locally hosted. Maybe something with the way A3 handles informing clients of AI death when on a dedicated server? Edited November 9, 2013 by Meatball Share this post Link to post Share on other sites
iceman77 18 Posted November 9, 2013 I can't remember specifically tbh. I do remember killing units and them falling flat instantly, without any animation. I thought it was very weird. I've not noticed it again, but can concur with you. Share this post Link to post Share on other sites