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brad7

Oxygen wont convert textures from 3dsmax

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Model will go into oxygen fine as a .3DS but when opening it i get the error's texture file (RGB Map) has not been found. In my folder i have the model and the Uvmaps in .paa. It showed fine in max but i just cant get it into oxygen!?

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Is your texture name longer than 8 characters? If so, it trims it down. You can always just apply the textures in O2...select your faces, press 'e', and browse to your texture.

Abs

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No only 5 characters and to be honest i cant be bothered to apply the texture again but in oxygen. It should work how i've done it.

Brad

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Are you working in the P:\ drive?

I'm pretty sure that it's kept your mapping, despite the fact that it can't find the texture. You ought to be able to change the path by pressing Alt+T and then choosing your texture and then finding it in the browser. There is also a mass path renamer somewhere, I believe, but I don't have that much experience with o2.

Abs

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Yeh, Its all in P:/ drive, Just tried using ALT+T but cant seem to get that to work either i select the path then nothing..

Brad

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Last hope:

- Open the resource library (Window > Resource Library)

- Select your lod

- Right click your texture, and choose "select in object"

- Press 'e'

- Browse for your texture and apply.

Abs

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Just as a test have you tried converting them manually with TextView2?

Are they TGA?

Are they correctly sized, like 512x512 / 1024x1024 / 2048x2048 or most combinations of those numbers.

EDIT : Sorry, you said paa format already ...

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Last hope:

- Open the resource library (Window > Resource Library)

- Select your lod

- Right click your texture, and choose "select in object"

- Press 'e'

- Browse for your texture and apply.

Abs

That worked Awesome! Thanks

Gnat;2553433']Just as a test have you tried converting them manually with TextView2?

Are they TGA?

Are they correctly sized' date=' like 512x512 / 1024x1024 / 2048x2048 or most combinations of those numbers.[/s']

EDIT : Sorry, you said paa format already ...

Yeh i did it manually but have both file types anyway, Thanks anyway

Brad

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For future reference mate, try using .obj - 3ds doesn't export well and can often weld/unweld vertices without telling you.

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I haven't had any problems with it. Have you tried clicking the No merge checkbox?

1nbDrLM.png

Abs

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