besplatan 10 Posted November 8, 2013 I have two soldier units standing somewhere, I want to animate one of them to be talking continuously (until something happens like someone fires on him or whatever). This should be pretty simple, but I can't find it in the wikis - all moves and actions listed are weirdly specific. Share this post Link to post Share on other sites
Mattar_Tharkari 10 Posted November 8, 2013 There is an animation viewer in the debug console or just type: [] call BIS_fnc_animViewer; Share this post Link to post Share on other sites
IndeedPete 1038 Posted November 8, 2013 [this, "STAND"] call BIS_fnc_ambientAnimCombat; in the unit's init line should do the trick. It will automatically leave the animation and go to combat behaviour when enemies are near by. Share this post Link to post Share on other sites
RegEdit 10 Posted November 8, 2013 You can also use "acts_PointingLeftUnarmed" and "acts_StandingSpeakingUnarmed", both plays looped with switchMove command. Share this post Link to post Share on other sites