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besplatan

Talking animation

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I have two soldier units standing somewhere, I want to animate one of them to be talking continuously (until something happens like someone fires on him or whatever). This should be pretty simple, but I can't find it in the wikis - all moves and actions listed are weirdly specific.

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[this, "STAND"] call BIS_fnc_ambientAnimCombat;

in the unit's init line should do the trick. It will automatically leave the animation and go to combat behaviour when enemies are near by.

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You can also use "acts_PointingLeftUnarmed" and "acts_StandingSpeakingUnarmed", both plays looped with switchMove command.

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