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leocapnaone

ARMA 2 CO Units using backpacks problem

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Hi, im creating a mission o map Utes, the units of my squad are from german army. I used LEA editor to put the loadout on them, on the backpacks I puted grenades and other weapons with lots of ammo. For example, the medic have 3 mags on his gear, and more 5 on the backpack, when the game starts the medic complaim about the ammo (Medic - "Running out of ammo."). When I switch to them (they are playable units), I can use their backpacks items with no problems, but they cant on their own. I use ACE mod (with all other ACE's and CBA's). I just want to know why they cant use the itens on their backpacks. Maybe I need to use US. Army units instead of German? its a bug? I'm dumb because they cant use the backpacks on their own? please help me.

Thanks.

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Please guys, help me out on this. Just need a answer if it is possible. Thanks and sorry for anything, I'm new here :D

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Afaik AI are unable to use magazines stored in backpacks, to accomplish something like this you'll either have to monitor them using a custom made script or check out the ASR AI Rearming mod, which I believe allows AI to rearm using backpacks, whether it works with the ACE ones (ACE backpacks are referred to as weapons instead of backpacks), I wouldn't know, try it out.

Kind regards,

Martin

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many thanks man, you helped me alot. and if you could answer me something, in what config.bin is the cfgammo B_beneli_pellets? i have 1.6.2 version of the game and i can only find slug beneli, ive searched on weapons pbo from arma 2 and weapons pbo on oa. thanks

Sent from my GT-S5830i using Tapatalk 2

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8Rnd_B_Beneli_Pellets

        Class 8Rnd_B_Beneli_Pellets : CA_Magazine
               {
               scope=2;
               displayName="8Rnd. M1014 Pellets";
               ammo="B_12Gauge_Pellets";
               count=8;
               initSpeed=396;
               picture="\CA\weapons\data\equip\M_12gauge_CA.paa";
               descriptionShort="Caliber: 12 gauge <br/>Rounds: 8 Pellets<br/>Used in: M1014";
               displayNameShort="Pellets";
               };

Also, check out the All in one Config v1.62 - ArmA2+OA+BAF+PMC+ACR, much easier to look for config entries yourself. I use notepad++ with KillzoneKid's highlighting...

There are also a couple of scripts around to pull this information yourself. How to create an AllInOne config. Unfortunately, OFPEC has been offline for some time...

You can probably find these elsewhere. I use Denisko-Redisko's version.

Edited by panther42

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Thanks, but the problem is that my game is 1.62, in the 1.56 update they added 8Rnd_B_Beneli_Pellets (buckshot). For some reason none of my config.bin's on ArmA 2 Addons folder and ArmA2 2: OA, have this ammo. Buuuuut, when i launch the game and use Ace buckshot00 i fires normal, and the ammo that this mag uses, is the 12GA_B_Pellets. I've searched all the game directory, cant find, but all works fine :-/

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