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ddcp

Editor: "Unknown Game Mode"; Quick Q...

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Hi there,

Just making simple missions and was wondering how you modify the loading screen message to something else beside "Unknown Game Mode". This appears above the mission name, author, map, etc.

I have a description.ext and used to have "gameType = coop" but that doesn't register. Anybody know a work around?

Many thanks,

DDCP

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Hi DDCP,

Type this within your description. Ext (let me know if you're unsure about what that is):

Author = "your name";

onLoadName = "your mission name";

OnloadMission = "COOP 10"; (or whatever you want)

You probably get a default picture come up, but if you want to add your own picture a screeshot or any picture of your choice it must be a jpeg 2048x1024 (a good resolution or 1024x512, 512x256 is fine). Then within your mission folder, create a folder called images, place the jpeg within this folder and name it loadscreen. Within the parameters of the description.ext (below OnloadMission =) put this: loadScreen = "images\loadScreen.jpg";

That should work. Let me know if you any problems.

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Hi there,

Just making simple missions and was wondering how you modify the loading screen message to something else beside "Unknown Game Mode". This appears above the mission name, author, map, etc.

I have a description.ext and used to have "gameType = coop" but that doesn't register. Anybody know a work around?

Many thanks,

DDCP

Multiplayer Game Types

class Header {
gameType = Coop;
minPlayers = 1;
maxPlayers = 100;
playerCountMultipleOf = 1;
};

You probably get better luck posting this in here

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Hey guys, thanks... just posted over there. Still nothing. I tried both those and it didn't change it.

Thanks for your time though!

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DDCP- sorry I misunderstood what you were originally asking for :j: you need to add this into your description.ext

class Header

{

gameType = Coop; // MP misison type

};

So it should look like this:

Author = "your name";

onLoadName = "your mission name";

OnloadMission = "COOP 10"; (or whatever you want)

class Header

{

gameType = Coop; // MP misison type (or SP whatever)

};

That should do it.

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DDCP- sorry I misunderstood what you were originally asking for :j: you need to add this into your description.ext

class Header

{

gameType = Coop; // MP misison type

};

So it should look like this:

Author = "your name";

onLoadName = "your mission name";

OnloadMission = "COOP 10"; (or whatever you want)

class Header

{

gameType = Coop; // MP misison type (or SP whatever)

};

That should do it.

Ahhh I feel like such a bother with this, but it's still not working... still getting this:

http://cloud-2.steampowered.com/ugc/468667141488926976/7C867F0B7DC33C30AA22B7F0AF52A12C1EABADB3/

Here is my current description.ext:

respawn= "BASE";

respawndelay= 6;

respawndialog= false;

author = "DDCP";

onLoadName = "Sandbox - Altis";

onLoadMission = "Have fun!";

class Header

{

gameType = Co-op;

};

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Ah, solved it. The class header line has to be pretty exact to read...

class Header

{

gameType = Co-op;

};

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yeah, like most scripting it has to be precise- sorry I should've been more specific. Glad you got it working anyway.

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yeah, like most scripting it has to be precise- sorry I should've been more specific. Glad you got it working anyway.

Ah no, no... you've been a great help. I know this is such a small / useless "problem", but I do appreciate the time! Have a great weekend!

- DDCP

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