Enrico 1 Posted November 4, 2013 (edited) I do not understand the reason for the absence of the AA batteries,again, also in ArmA III. Every time that some rookie gets in relax position to 4000 meters from the taget with the his fly mowing grass (Chopper Fight),can remaps the island undisturbed by any enemy interception over 2000 mt., and also if you are lucky to lock it..after whit 3-4 flares...you will be hit again from that unstoppable playmobil toy. Something like that could be enough standard in 2035 year: http://cogitoergo.it/wp-content/uploads/2011/08/zaragoza08_120.jpg (270 kB) SPADA 2000 Ground based air defence missile system • ASPIDE 2000 missile • Area intercept coverage well over 20 km radius • Well proven in all weather conditions and ECM environments • Possibility to integrate other lightweight anti-air weapons Enhanced all weather air defence system for the protection of extended vital assets on the territory (air bases, ports, industrial plants, main buildings). With the use of the powerful ASPIDE 2000 semi-active missiles, the intercept coverage of the System is well in excess of 20 km in all directions, thus preventing launching air platforms from releasing their airborne ordnance and PGMs at shorter range. The reference system configuration consists of: • A Detection Centre, for tactical operational control • 2 Firing Sections (expandable to 4) • 1 or 2 Missile Launcher(s) per Firing Section The Detection Centre embodies the Search and Interrogation Radar and the Operational Centre into a single shelter. The Firing Section is based upon the Fire Control Centre (including the Tracking and illumination Radar and the Control Unit) and the Missile Launchers, each with 6 ready-to-fire missiles. Both the Detection Centre and the Firing Sections can be deployed around the defended object, up to 10 km relative range, to maximise the air defence in accordance with the required protection level. Easy to relocate by truck, train or by aircraft (C130 fully compatible), the system can integrate and co-ordinate additional VSHORADS and anti-air artilleries (up to 10) deployed within a 10 km range from the Detection Centre. In addition, it can be connected to a higher-level Air Defence Centre. The System is in service in Spain and Italy. System architecture • High degree of modularity and flexibility Radar coverage • In excess of 45 km Missile intercept coverage • In excess of 20 km Engagement capability • Up to 4 simultaneous engagements; more than twelve engagements per sequence Co-ordination capability • Up to 10 small anti-air weapons •Air transportable Additional features • Provision for integration with the National Air Defence centres • Built in 'simulation programme for operators' training • Mission planning capability NAME • SPADA 2000 MISSILE CHARACTERISTICS • Weight: 240 kg • Length: 3.70 m • Diameter: 0.20 m • Speed: High supersonic Edited November 4, 2013 by Enrico Share this post Link to post Share on other sites
laverniusregalis 10 Posted November 4, 2013 I must agree, we need a better AA/AAA system. Share this post Link to post Share on other sites
progamer 14 Posted November 4, 2013 Need a proper chaff and flare simulation first. Along with a proper radar simulation. Share this post Link to post Share on other sites
Enrico 1 Posted November 4, 2013 (edited) Need a proper chaff and flare simulation first. Along with a proper radar simulation. Nice! Before you wont give, still ,more chance to survive to the Choppers Fighters,whit a correct chaff-flare and radar, and just later, the AA System......Fantastic!..LOL ...and what do you think that we must to do between the frist fix and the second one addon?...Play to DCS Black Shark?..Como on! ;) Edited November 4, 2013 by Enrico Share this post Link to post Share on other sites
laverniusregalis 10 Posted November 4, 2013 (edited) Nice!Before you wont give, still ,more chance to survive to the Choppers Fighters,whit a correct chaff-flare and radar, and just later, the AA System......Fantastic!..LOL ...and what do you think that we must to do between the frist fix and the second one addon?...Play to DCS Black Shark?..Como on! ;) I would, but the last time I tried DCS or Falcon BMS I said screw it, I'm coming back to ArmA. Edited November 6, 2013 by steamtex Share this post Link to post Share on other sites
Enrico 1 Posted November 4, 2013 (edited) I would, but the last time I tried I said screw it, I'm coming back to ArmA. DCS Black Shark it's a great game,i come from to fly sim after 10 years,for that reason,i repeat,that it's silly and out of place a Chopper fighter Arcade without a right AA System in ArmA III. ArmA it's sim game infantry...so..welcome every Veicols-Tanks-Choppers-Planes,but just for fun and to accompany the mission to the victory...but just accompany,or we risk to unbalanced the real spirit, about this title, to the hundreds FPS where the Kingdom of Caos is a must! Edited November 4, 2013 by Enrico Share this post Link to post Share on other sites
-RFP-CHykis 11 Posted November 6, 2013 Agreed. And also i think we need much more powerful Titan compacts - 3-4 hits on tank to kill makes it useless. In real life tank armor evolution run next to at misiles evo Share this post Link to post Share on other sites
siipperi 10 Posted November 6, 2013 Something like SLAMRAAM/NASAMS would be really neat to have in arma scenario. I wouldn't mind to have reduced operational range because of tiny island we have, but dedicated SAMs would be really good to see. In my opinion fully simulating SAMs would just be silly and totally destroy game balance, because lets be real lack proper of optics/view distance in jets/helicopters really make huge disadvantage. And speaking of BS2 it lacks radar/missile warning system. But of course modernized version (not the game one) have these. Share this post Link to post Share on other sites
GShock 10 Posted November 6, 2013 They barely implemented a "flight model" for the choppers let alone create the radar/ir environment for the standoff battles required. No doubt this would be a great addition to immersion but at what cost? You can't put anti air batteries in this engine yet. It would mean the player should use the AG rdr and anti radiation missiles to counter them (more stuff to code and test). I think it's well beyond the capabilities of the engine at this stage and the DEVs are already overstretched enough. There's a lot more than just the battery and the 3d models required. What about the AI who should use it... the instruments required in the helo/airplanes (anti radiation doesn't use video/ir tracking). We don't have an ECM system... I mean... seriously, there's about 348273 steps to take before air-air and land-air battles can be implemented. Share this post Link to post Share on other sites