Tyl3r99 41 Posted November 2, 2013 hi guys, i think ive found a bug but before making a TICKET, i thought id check to see if anyone else having the same issue or its just me. in the old BI games i.e. arma 2 you could get ambient combat sounds and ive seen it on arma 3 a while ago. i was playing the campaign and i wanted to include this awesome ambient sounds in my missions... so i go to editor and place a soldier... then a trigger set all that up and when you click EFFECTS i cannot for the life of me, find ambient combat on any of the drop down menus. can anyone confirm? Share this post Link to post Share on other sites
Polygon 11 Posted November 3, 2013 confirmed. means they're probably not coded properly yet. patience. Share this post Link to post Share on other sites
maturin 12 Posted November 3, 2013 Just find whatever they used for the campaign. Share this post Link to post Share on other sites
Tyl3r99 41 Posted November 3, 2013 they probably used a script maybe or something. ive told Druid and he is going to look at this on Monday. here is the ticket for this problem also. Share this post Link to post Share on other sites
EL_LEJI 13 Posted November 12, 2013 (edited) I find this work fine in my mission :p waitUntil {!isNull player}; _unit = _this select 0; private ["_explosions"]; _explosions = [ "BattlefieldExplosions1_3D", "BattlefieldExplosions2_3D", "BattlefieldExplosions5_3D" ]; private ["_fireFights"]; _fireFights = [ "BattlefieldFirefight1_3D", "BattlefieldFirefight2_3D" ]; { [_forEachIndex, _explosions, _fireFights] spawn { private ["_index","_explosions", "_fireFights"]; _index = _this select 0; scriptName format ["initAmbientSounds.sqf: random sound playing - [%1]", _index]; _explosions = _this select 1; _fireFights = _this select 2; while {true} do { sleep (1 + random 59); private ["_sound"]; _sound = if (random 1 < 0.5) then { _explosions call BIS_fnc_selectRandom } else { _fireFights call BIS_fnc_selectRandom }; playSound _sound; }; }; } forEach [0,1,2]; Edited November 12, 2013 by Thor632 Share this post Link to post Share on other sites