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Tyl3r99

ambient combat sounds...where are they?

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hi guys,

i think ive found a bug but before making a TICKET, i thought id check to see if anyone else having the same issue or its just me.

in the old BI games i.e. arma 2 you could get ambient combat sounds and ive seen it on arma 3 a while ago.

i was playing the campaign and i wanted to include this awesome ambient sounds in my missions...

so i go to editor and place a soldier... then a trigger set all that up and when you click EFFECTS i cannot for the life of me, find ambient combat on any of the drop down menus.

can anyone confirm?

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confirmed. means they're probably not coded properly yet. patience.

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they probably used a script maybe or something.

ive told Druid and he is going to look at this on Monday.

here is the ticket for this problem also.

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I find this work fine in my mission :p

waitUntil {!isNull player};

_unit = _this select 0;

private ["_explosions"];

_explosions =

[

"BattlefieldExplosions1_3D",

"BattlefieldExplosions2_3D",

"BattlefieldExplosions5_3D"

];

private ["_fireFights"];

_fireFights =

[

"BattlefieldFirefight1_3D",

"BattlefieldFirefight2_3D"

];

{

[_forEachIndex, _explosions, _fireFights] spawn

{

private ["_index","_explosions", "_fireFights"];

_index = _this select 0;

scriptName format ["initAmbientSounds.sqf: random sound playing - [%1]", _index];

_explosions = _this select 1;

_fireFights = _this select 2;

while {true} do

{

sleep (1 + random 59);

private ["_sound"];

_sound = if (random 1 < 0.5) then

{

_explosions call BIS_fnc_selectRandom

}

else

{

_fireFights call BIS_fnc_selectRandom

};

playSound _sound;

};

};

}

forEach [0,1,2];

Edited by Thor632

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