Spyker 10 Posted November 2, 2013 Dear administrators, I had to create this topic, because I did not find any logical explanation of my problem which is called above. Let me explain its details. I have one dedicated server (Microsoft Windows Server 2008 R2 Standard 64-bit SP1). Currently there are two servers: 1) Arma 2 server with public warfare mission -> 2302 port 2) Arma 3 server with warfare mission (prototype) -> 2312 port Every time I notice quite big desync (100k) among all players on Arma 3 server when we try to play our mission. Here are the details of its appearing: 1) amount of players on Arma 2 server(2302) <20; 2) amount of players on Arma 3 server(2312) <10; 3) amount of bots which can be respawned in game (Arma 3) is up to 30; 4) Arma 3 server fps is between 30-50; 5) Host's load details: - average cpu load is less than 60% - average network load is less than 15% - average HDD load is less than 40% 6) Host hardware specification is: cpu: Intel Core i5 3570 @ 3.40GHz motherboard: ASRock H67DE3 HDD: 1863GB Seagate ST2000DM001-1CH164 ATA Device (SATA) memory: 16.0 GB Dual-Channel DDR3 @ 669MHz (9-9-9-24) network bandwidth: 100 mbit/s And server's network config (Arma 3): MaxMsgSend=512; MaxSizeGuaranteed=1024; MaxSizeNonguaranteed=512; MinBandwidth=16384000; MaxBandwidth=327680000; MinErrorToSend=0.008; MinErrorToSendNear=0.01; Server's network config (Arma 2): MaxMsgSend=768; MaxSizeGuaranteed=1400; MaxSizeNonguaranteed=700; MinBandwidth=156160000; MaxBandwidth=1073741824; MinErrorToSend=0.0020000001; MinErrorToSendNear=0.050000001; class sockets { maxPacketSize=1400; }; If it's possible please tell me what can be the cause of the desync on Arma 3 server. It's weird to see 100k desync even for 2 players on server after bots are respawned on map. And even after the massive respawn desync still exists for 2-5 minutes. I'd like to admit that desync a littlle bit becomes lower after last Arma 3 update. Thanks in advance. ---------- Post added at 12:21 ---------- Previous post was at 11:31 ---------- Additional information. Server's "monitor" command shows this: Share this post Link to post Share on other sites
pawelkpl 29 Posted November 2, 2013 what internet bandwith do you have ? If 100mbits , you can try my config: MaxMsgSend=16384; //MaxSizeGuaranteed=256; //MaxSizeNonguaranteed=128; MinBandwidth=10485760 MaxBandwidth=104857600; MinErrorToSend=0.0025; MinErrorToSendNear=0.01; MaxCustomFileSize=2920000; Share this post Link to post Share on other sites
Spyker 10 Posted November 2, 2013 Hello Pawel, what internet bandwith do you have ? If 100mbits , you can try my config:MaxMsgSend=16384; //MaxSizeGuaranteed=256; //MaxSizeNonguaranteed=128; MinBandwidth=10485760 MaxBandwidth=104857600; MinErrorToSend=0.0025; MinErrorToSendNear=0.01; MaxCustomFileSize=2920000; Thanks for your reply and config. I've already tested it. It runs more better but red chain still appears. Concerning "MaxMsgSend" parameter from your config: Why do set up so big value for it. As I know it should be around 256-512 for warfare modes and <256 for ctf, DM modes. And why do you comment "MaxSizeGuaranteed" and "MaxSizeNonguaranteed"? Regards. Share this post Link to post Share on other sites
pawelkpl 29 Posted November 3, 2013 Hello Pawel,Thanks for your reply and config. I've already tested it. It runs more better but red chain still appears. Concerning "MaxMsgSend" parameter from your config: Why do set up so big value for it. As I know it should be around 256-512 for warfare modes and <256 for ctf, DM modes. And why do you comment "MaxSizeGuaranteed" and "MaxSizeNonguaranteed"? Regards. without // and smaller maxmsgsend gives me desynch (domination mission with 300-400AIs and 15-20 players), I don't know why but this config gives me no desynch. Share this post Link to post Share on other sites
Spyker 10 Posted November 5, 2013 without // and smaller maxmsgsend gives me desynch (domination mission with 300-400AIs and 15-20 players), I don't know why but this config gives me no desynch. I tested your config. No positive results. Still desync can be observed on server. More over it still persists on server when map does not contain any bots. In this case the desync is very small - 200-5000 (max). I've enabled full duplex mode on netwrok adapter and the situation became better. Seems like bis developers can't help me as well. Going to proceed with the investigation alone. Share this post Link to post Share on other sites
pawelkpl 29 Posted November 5, 2013 I tested your config. No positive results. Still desync can be observed on server. More over it still persists on server when map does not contain any bots. In this case the desync is very small - 200-5000 (max). I've enabled full duplex mode on netwrok adapter and the situation became better. Seems like bis developers can't help me as well. Going to proceed with the investigation alone. Can you email me your mission or download link ? I wonder how it goes on my server. thx. Share this post Link to post Share on other sites
derakoren 12 Posted November 5, 2013 Can you email me your mission or download link ? I wonder how it goes on my server. thx. You can download mission V 0.13 Download Here and read about Read here Share this post Link to post Share on other sites