alleycat 28 Posted October 31, 2013 Is it possible to remove thermal optic on infantry weapons? The TIE command only appears to work for vehicles. Share this post Link to post Share on other sites
phronk 898 Posted October 31, 2013 You can remove the scope weapon attachment of the rifle, but as far as I know, you can't disable an weapon optic function like thermal or the ability to even use the scope. An example command to remove an attachment such as a flashlight: player1 removePrimaryWeaponItem "acc_flashlight"; If you go into the config viewer in the editor and double-click "CfgWeapons" you'll get a list of weapon and weapon item classnames. Find the classname of the thermal scope attachment, and then replace the above's "acc_flashlight" with the scope classname. If you want your mission to detect if the player has a thermal scope or not, and it should remove the scope if he does, you'll most likely have to create a script for that. Hopefully this was somewhat helpful. :P Share this post Link to post Share on other sites
3lockad3 11 Posted November 23, 2013 I will post here If I find a suitable argument for your question. I want this myself, after all I just got rid of it on the vehicles. Share this post Link to post Share on other sites
cyckuan 10 Posted February 1, 2014 To disable or reduce effectiveness of thermal imaging on infantry sights, you can reduce the viewDistance when TI is activated, like so: while { alive player } do { switch (currentVisionMode player) do { case 0 : { setViewDistance 1200; // setObjectViewDistance 1500; }; case 1 : { // NVG setViewDistance 600; // setObjectViewDistance 1200; }; case 2 : { // FLIR setViewDistance 400; // setObjectViewDistance 600; }; }; }; Share this post Link to post Share on other sites