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Reveal all Enemy radio trigger

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Is there anything I can put in a simple radio trigger that will reveal ALL enemy forces on the map for testing purposes.

I have two radio triggers to count the number of IND and OP for on map but I would like to be bale to see where there are using the extended map option that shows red / blue / green markers

Thanks in advance

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Thanks for this - Its odd though - I know for a fact there are 18 enemy on map 6 AA with crew each (2 groups of 3) - but when i use the above it will sometimes show all of them but after that it only reveals 2 of one group and none of the other - weird

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Reveal goes up, but not down, and I'm not sure about sideways (reveal times out). You might try:

{player reveal [_x, (1.5 + (time * .0001))]}foreach allUnits;

This keeps the reveal incrementing by a small amount as time goes by. However, I don't know if this will have a material effect on what you are seeing and after thousands of seconds, you will max out the reveal value anyway.

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Thanks for reply.

Will try latger today and report back.

I did find a very good alternative to solve my problem using the this LINK

Pretty useful for testing and seeing if all your enemy are "working" correctly

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