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shadow

Make a face-pack addon

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Can someone tell me how to make a face-addon?

or is it possible to add the faces into the mission-folder along with some kind of deffinitions in the description.ext?

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I looked into a config.cpp of a face addon-pack.

This looks very similar to how a description.ext file is built.

Is it possible to just add the faces and its entrys into a campaign's main description.ext-file?

Seems like it is a just a bunch of classes with paths to the image-files, just like when you use music or sounds...

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this is how i made my face addon </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgPatches

{

class Faces

{

units[] = {};

weapons[] = {};

requiredVersion = 1.20;

};

};

class CfgFaces

{

class b

{

name="b";

texture="\vash\b.jpg";

east=1;

west=1;

};

class bx

{

name="bx";

texture="\vash\bx.jpg";

east=1;

west=1;

};

<span id='postcolor'> (put this in a cpp) were 'vash' is, thats the name of the pbo,  'b' and 'bx' are the name of the face jpg. toss your faces and cpp into a folder and use the pbo tool to turn it into a pbo

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Shadow, if you want custom faces in your mission, just put you little facepack in the same zip file as your mission...

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (CrunchyFrog @ Aug. 27 2002,00:23)</td></tr><tr><td id="QUOTE">Shadow, if you want custom faces in your mission, just put you little facepack in the same zip file as your mission...<span id='postcolor'>

I know I can do that, but a better way would be to implement the addon itself into the campaign....if possible confused.gif

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