Global Enforcer
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In need of help
Global Enforcer replied to Global Enforcer's topic in OFP : MISSION EDITING & SCRIPTING
im retarded!! i was trying to name the trigger! (where it has{type, text, NAME}) i think i got it now, THX! -
In need of help
Global Enforcer replied to Global Enforcer's topic in OFP : MISSION EDITING & SCRIPTING
can someone plz post a sample mission on how to get a tigger to activate after another trigger? (resistence 1.91) ive read and tryd EVERYthing, but all i get is errors and more errors.. -
Fire..um..have a fire, but not in action menu..
Global Enforcer replied to Global Enforcer's topic in OFP : MISSION EDITING & SCRIPTING
thx bn880, it workd, i dont know how to script -
Fire..um..have a fire, but not in action menu..
Global Enforcer replied to Global Enforcer's topic in OFP : MISSION EDITING & SCRIPTING
can you give me an example pls? Â (i did (fire setpos car; fire inflame true) and i got an error) -
In need of help
Global Enforcer replied to Global Enforcer's topic in OFP : MISSION EDITING & SCRIPTING
for number 2, how do i set it up sot the mission ends? i have obj1 to end1, whats all the other ends for and loose? (i havnt playd this for a long time) -
In need of help
Global Enforcer replied to Global Enforcer's topic in OFP : MISSION EDITING & SCRIPTING
heh yah i forgot about that, the easyiest way. group the trigger and whole squad not present -
In need of help
Global Enforcer replied to Global Enforcer's topic in OFP : MISSION EDITING & SCRIPTING
hmm number 1 dont work..(count units groupname) == 0.. anyother ideas?OK, i got it to work, it took longer then i thought for it to trigger. im off to test the others ,thx -
im stumped...1).i need a trigger to end if group dies (i did a grp0= group this; thing)...2).how do i end the game with muti objetives (i have 6 objectives and 5 are hidden, i need it to end only when the active objectives are completed..you know what i mean?...3).how can i activate triger B when trigger A turns on?
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Fire..um..have a fire, but not in action menu..
Global Enforcer replied to Global Enforcer's topic in OFP : MISSION EDITING & SCRIPTING
can i some how teleport the fire and light it on and when the canon dies? -
Fire..um..have a fire, but not in action menu..
Global Enforcer replied to Global Enforcer's topic in OFP : MISSION EDITING & SCRIPTING
hmm, is there atleast something i can change in the addons cpp to not show "light/put out fire" in the menu?</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">//BurnFire Unofficial add-on by CAT SHIT ONE MM #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 class CfgPatches { class CATFIRE2{units[]={CATFIRE2}; }; }; class CfgSounds { class CATFIRE2sound { name="CATFIRE2sound"; sound[]={"\CATFIRE2\e_verybigfire.wav",0.000000,5.000000}; titles[]={}; }; } class CfgVehicles { class All {}; class Static: All {}; class Building: Static {}; class Strategic : Building {}; class Target : Strategic {}; class CATFIRE2: Target { scope=public; simulation="fire"; sound="CATFIRE2sound"; VehicleClass="Objects"; displayName="CAT FIRE2"; model="empty"; class smoke { interval=0.02000; cloudletDuration=1.000000; cloudletAnimPeriod=1.00000; cloudletSize=1.00000; cloudletAlpha=0.80000; cloudletGrowUp=0.400000; cloudletFadeIn=0; cloudletFadeOut=01.000000; cloudletAccY=6.0000; cloudletMinYSpeed=1.1000; cloudletMaxYSpeed=2.5000; cloudletMaxXSpeed=0.5000; cloudletShape="cl_fire"; cl_basic=0; cloudletColor[]={1,1,1,0}; initT=1000; deltaT=-175; class Table { class T1 { maxT=0; color[]={0,0,0,1}; }; class T2 { maxT=800; color[]={1,0.50000,0.200000,1}; }; class T3 { maxT=1000; color[]={1,0.500000,0,0.5000}; }; }; density=0.100000; size=2.00000; in=0; out=0; initYSpeed=1.50000; timetolive=10000000038495920.00000; } class Light { Shape="kouleSvetlo"; color[] = {0.5000, 0.200, 0.0, 0.0}; ambient[] = {0.30000, 0.15000, 0.0000, 0.0}; position = "light"; size = 1.7; brightness = 1.500; }; }; };<span id='postcolor'> (this is only for my own personal use) -
Fire..um..have a fire, but not in action menu..
Global Enforcer posted a topic in OFP : MISSION EDITING & SCRIPTING
how can i have an object (fire) and not see the 'turn on/turn off fire' in the action menu? i have a mission, when i destroy a cannon, the trigger activates "this inflame true" to catsfire addon, but when you go near the cannon before its destroyd, the action menu says 'turn on fire'.. i dont want the option of on or off.. can anyone help me? -
is it me or do all the taliban are wearing glasses? and the motor is floating abit, and the other cannon has no ammo...
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you can also get the wanzer here> http://ofpaddon.tripod.co.jp <click download above the pictures...
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i love that wanzer!!! only thing is, about 100m away its textures turn all grey  is there anyway for me to fix it? (most my setting are all high) or is it in the addon itself?
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How do i make a trigger to..
Global Enforcer replied to Global Enforcer's topic in OFP : MISSION EDITING & SCRIPTING
Thank You!