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LoneCrow66

Request - Marine Expeditionary Brigade/Force

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There was a game called AV8B Harrier Assault that involved using choppers, aircraft, landing craft and the whole force to invade an island of East Timor. It was awesome because you could fly, and control the AI to try and capture the Island. In this case it would be multiplayer VS AI or even completely Multiplayer. It could be single or multiplayer.

This could be easily converted into using Altis as the island the Marine Expeditionary Brigade needs to capture.

https://en.wikipedia.org/wiki/Marine_Expeditionary_Brigade

"A Marine Expeditionary Brigade (MEB) is a formation of the United States Marine Corps, a Marine Air-Ground Task Force of approximately 14,500 Marines and Sailors constructed around a reinforced infantry regiment, a composite Marine aircraft group, a logistics group and a command element."

The mod could be a series of ships that are loaded with supplies and troops that stay out at sea and the objective is to ferry in resupply and bomb / capture key points on the island. The objective for the Altis inhabitants would be to keep their ports open for resupply and to stall and prevent the island from falling to the Marines.

Hovercraft would be used (LCAC's) as well as other smaller ships, sub warfare / underwater warfare would be a must.

If you set up each town as an objective sort of with a flag that was linked to other towns you could establish supply lines. (Like Planetside) If there are any VTOL Craft getting released soon we could use them to take off from the carrier. There already is a wide variety of transport/attack choppers to use on the carrier.

As key points are captured or recaptured it will unlock respawns of important assets for either side.

I mean we could even take it as far as cutting power to their cities, bombing power plants etc. Then their engineers could rebuild or repair those stations. So there could really be a full gamut of roles people could play.

But the whole concept of actually needing to take out certain vital targets like radio towers, electrical lines, munition plants. You could even set it up as certain buildings are protected like hospitals and if they are damaged or bombed it creates controversy and your supply lines get drastically cut. The reward / penalty for anything is either more or less supply. Once you run out (either side) you lose the war.

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Closing - please use the addon request thread.

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