JPreston 10 Posted October 21, 2013 Hey guys, I'm having some script problems with my mission I was hoping I could get some help on. 1. I have a group that starts the game in a transport (HEMTT), everyone goes where they should. Except the group leader who refuses to spawn into the drivers seat and always goes to the passenger seat. Hopefully one of you can see where I'm going wrong, see script below (the script is placed in the squad leaders init field). truck_group_1 = group this; {_x assignAsCargo truck_1} foreach units truck_group_1; {_x moveInCargo truck_1} foreach units truck_group_1; truck_group_1_leader assignasdriver truck_1; truck_group_1_leader moveindriver truck_1; 2. I'm trying to set up a boundary for the mission area. Is it possible to have a trigger that repeats while the player remains in the area, damaging incrementally for every second they are outside they combat area rather than killing them instantly. And if this is possible...how? Thanks in advance Preston Share this post Link to post Share on other sites
cobra4v320 27 Posted October 21, 2013 (edited) leaderOne assignAsDriver truck1; leaderOne moveInDriver truck1; {_x assignAsCargo truck1; _x moveInCargo truck1} forEach (units truckGroup1) - [leaderOne]; Try the zone restriction module to keep a player in a certain area. Edited October 21, 2013 by cobra4v320 Share this post Link to post Share on other sites