Lala14 135 Posted October 16, 2013 I'm currently trying to make a "Medical" Marshall since currently in ArmA 3 there are no armoured medic vehicles. I've decided to use the Marshall and the first thing that I encountered was disabling the gunner and the commander action of hopping in. I've been able to lock the gunner and commander from outside but not inside sadly.. Is there some type of way I could remove the action or to remove the turret completely? oh and also if anyone would like here is how I locked the gunner and commander from outside the vehicle. myAMV lockturret [[0,0],true]; //this locks the commander myAMV lockturret [[0],true]; //this locks the gunner 1 Share this post Link to post Share on other sites
mrjorma67 10 Posted July 1, 2014 type in the vehicle this setObjectTexture [2,"ignore this."]; but the only problem is the shadow and it says the ignore this in the start of the mission ---------- Post added at 18:18 ---------- Previous post was at 18:15 ---------- http://gyazo.com/22469df849c31aa0b821d1fda2613f84 Share this post Link to post Share on other sites
Lala14 135 Posted July 2, 2014 lol this post was made last year xD I knew about how to hide the turret and yea the shadow will still appear. My question was on locking the vehicle so nobody can use the turret but I instead went ahead and just placed a AI in so he can't move around the turret and stuff. I also had a script that created the "medic" signs and addaction for healing. Share this post Link to post Share on other sites