karstinpk 1 Posted October 2, 2013 My first re-texture and for some reason when its in game the bits I didn't touch are blue. I have no idea why and was hoping someone could tell me why or help. Thanks. http://imgur.com/KXUTvsg my retexture on the left, and what it shows up as in-game on the right. Share this post Link to post Share on other sites
zachgibson22 3 Posted October 11, 2013 Man I've had this same problem too with a weapon I made! Some parts I mapped out were the right color but other parts were bluish! Share this post Link to post Share on other sites
Pomi Git 256 Posted October 11, 2013 Strange ive never seen this, did you accidentally mess with the alpha channel? Also what method did you use turn it into a paa file? Share this post Link to post Share on other sites
surpher 1 Posted October 11, 2013 Incorrect image size can mess with texture colours. Note from the Biki: Note: All input textures must have resolution 2^x / 2^y (e.g. 16 / 16, 32 / 32, 64 / 64, 256 /256). The largest texture size commonly supported by graphics cards and BI's game engines is 2048x2048, in future graphics textures 4096x4096 or even larger could be possible and it is already supported in TexView 2. Share this post Link to post Share on other sites
b4nj0 10 Posted October 13, 2013 For me saving the tga image with 32bit instead of 24bit also caused the textures messing up (even material effects) so you may keep an eye on this settings Share this post Link to post Share on other sites