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karstinpk

My retexture is showing up blue.

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My first re-texture and for some reason when its in game the bits I didn't touch are blue. I have no idea why and was hoping someone could tell me why or help. Thanks.

http://imgur.com/KXUTvsg

my retexture on the left, and what it shows up as in-game on the right.

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Man I've had this same problem too with a weapon I made! Some parts I mapped out were the right color but other parts were bluish!

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Strange ive never seen this, did you accidentally mess with the alpha channel?

Also what method did you use turn it into a paa file?

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Incorrect image size can mess with texture colours.

Note from the Biki:

Note: All input textures must have resolution 2^x / 2^y (e.g. 16 / 16, 32 / 32, 64 / 64, 256 /256). The largest texture size commonly supported by graphics cards and BI's game engines is 2048x2048, in future graphics textures 4096x4096 or even larger could be possible and it is already supported in TexView 2.

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For me saving the tga image with 32bit instead of 24bit also caused the textures messing up (even material effects) so you may keep an eye on this settings

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