piedebeouf 10 Posted September 29, 2013 (edited) Hello, on a mission I found trigger with this code on act :tskclearandsecuredorida settaskstate "succeeded"; taskhint ["Good Work! Dorida is clear and secured !", [0,1,0,1], "taskdone"]; tskdestroythemilitarycargohouse = player createsimpletask ["Destroy the Military Cargo house"]; tskdestroythemilitarycargohouse setsimpletaskdescription ["Destroy the Military Cargo House","Destroy the Military Cargo House","Destroy the Military Cargo House"]; tskdestroythemilitarycargohouse setsimpletaskdestination (getmarkerpos "objective3"); tskdestroythemilitarycargohouse settaskstate "assigned"; player setcurrenttask tskdestroythemilitarycargohouse; taskhint ["Destroy the Military Cargo House near Pyrgos !", [1,1,1,1], "taskcurrent"]; player setcurrenttask destroythemilitarycargohouse; "objective2" setMarkerColor "ColorGreen"; But with the new update the code didn't work . have you a tip or code for this? thanks a lot Edited September 29, 2013 by piedebeouf Share this post Link to post Share on other sites
mikey74 128 Posted September 29, 2013 You could just use the intel modules for that. 1st part. Its kinda hard to read all jumbled up. Let me ask you something. What are you trying to accomplish here? Share this post Link to post Share on other sites
Johnson11B2P 3 Posted September 30, 2013 Hello,on a mission I found trigger with this code on act :tskclearandsecuredorida settaskstate "succeeded"; taskhint ["Good Work! Dorida is clear and secured !", [0,1,0,1], "taskdone"]; tskdestroythemilitarycargohouse = player createsimpletask ["Destroy the Military Cargo house"]; tskdestroythemilitarycargohouse setsimpletaskdescription ["Destroy the Military Cargo House","Destroy the Military Cargo House","Destroy the Military Cargo House"]; tskdestroythemilitarycargohouse setsimpletaskdestination (getmarkerpos "objective3"); tskdestroythemilitarycargohouse settaskstate "assigned"; player setcurrenttask tskdestroythemilitarycargohouse; taskhint ["Destroy the Military Cargo House near Pyrgos !", [1,1,1,1], "taskcurrent"]; player setcurrenttask destroythemilitarycargohouse; "objective2" setMarkerColor "ColorGreen"; But with the new update the code didn't work . have you a tip or code for this? thanks a lot If you're expecting a notification to show up that code won't do it. That looks like it was made for ARMA 2. What are you expecting from this code maybe I can help. Share this post Link to post Share on other sites