Wathagan 10 Posted September 29, 2013 So, I want to recreate the respawn system used in 'Escape From Altis'. I have a similar system in place, but instead of being able to choose the player to spawn to, you spawn where you died. I want this to be exactly like in the bohemia mission 'Escape From Altis'. Could anyone give any pointers? Please and thank you. Share this post Link to post Share on other sites
Gekkibi 11 Posted September 29, 2013 https://community.bistudio.com/wiki/Arma_3_Respawn Share this post Link to post Share on other sites
Wathagan 10 Posted September 29, 2013 Ah, thank you. So I take it it's the SIDE option to get the dialogue. Share this post Link to post Share on other sites
Gekkibi 11 Posted September 29, 2013 Use respawn = 2 if you want to respawn exactly where you died... Share this post Link to post Share on other sites
Wathagan 10 Posted September 29, 2013 Well that is what I have in place AT THE MOMENT. That is what I want to change so it works like in the 'Escape From Altis' mission. Share this post Link to post Share on other sites
Gekkibi 11 Posted September 29, 2013 Ah, I thought you wanted it that you respawn where you died. Too tired to read properly... Never played wasteland/escape from x/insert-random-deathmatch-here, so I have no idea what you want. Share this post Link to post Share on other sites
mikey74 187 Posted September 29, 2013 I use the respawn module but dont name it or put up a respawn marker. Set how long you want to wait before respawn in your description as usual. I dont know if it matters but I still set respawn to base, and it works like what you described as to what you wanted. ;) Hope that helped. Share this post Link to post Share on other sites
Wathagan 10 Posted September 30, 2013 I still can't get the menu to open up when I die. I know I'm supposed to be using "respawnTemplates[] = {"MenuPosition"};" but where is it used and how? I want to be able to get the menu and select a group member to spawn to. Share this post Link to post Share on other sites
Wathagan 10 Posted October 1, 2013 (edited) Is there no one who could help? The idea is that when you die, you get window where you can choose which alive team member to spawn next to after the allocated time has passed. EDIT: is there a way to get my hands on to the actual mission? Can the official mission .pbos be found somewhere so that one could unpack them and see how they are done? Edited October 1, 2013 by Wathagan Share this post Link to post Share on other sites
Gekkibi 11 Posted October 1, 2013 Put respawnTemplates to description.ext.... Share this post Link to post Share on other sites
Wathagan 10 Posted October 1, 2013 Put respawnTemplates to description.ext.... I still don't understand what I'm supposed to do. It's easy to just say put something somewhere without actually helping. But hey, what more can you expect from a fellow Finn.. :rolleyes: Share this post Link to post Share on other sites
Antiprotestant 1 Posted October 22, 2013 I have had some success with the "respawnTemplates[] = {"MenuPosition"};", but I have not tried to attach the spawn location to a player. What I achieved is a menu with multiple, selectable locations to spawn at, and more locations get added as time goes on. description.ext respawnTemplatesWest[] = {"MenuPosition"}; respawnTemplatesEast[] = {"MenuPosition"}; and a trigger in game with this in its init: [east, "mkr1"] call BIS_fnc_removeRespawnPosition; sleep 5; [west, "mkr1"] call BIS_fnc_addRespawnPosition; hint "NATO units have occupied XXXX!"; It seems you are on the right path, maybe you can use setMarkerPos or attachTo on the marker and unit to achieve your goal. Hope that helps. Share this post Link to post Share on other sites