Jump to content
Sign in to follow this  
Wathagan

Escape From Altis style respawn - how to do?

Recommended Posts

So, I want to recreate the respawn system used in 'Escape From Altis'. I have a similar system in place, but instead of being able to choose the player to spawn to, you spawn where you died. I want this to be exactly like in the bohemia mission 'Escape From Altis'. Could anyone give any pointers? Please and thank you.

Share this post


Link to post
Share on other sites

Ah, thank you. So I take it it's the SIDE option to get the dialogue.

Share this post


Link to post
Share on other sites

Well that is what I have in place AT THE MOMENT. That is what I want to change so it works like in the 'Escape From Altis' mission.

Share this post


Link to post
Share on other sites

Ah, I thought you wanted it that you respawn where you died. Too tired to read properly...

Never played wasteland/escape from x/insert-random-deathmatch-here, so I have no idea what you want.

Share this post


Link to post
Share on other sites

I use the respawn module but dont name it or put up a respawn marker. Set how long you want to wait before respawn in your description as usual. I dont know if it matters but I still set respawn to base, and it works like what you described as to what you wanted. ;) Hope that helped.

Share this post


Link to post
Share on other sites

I still can't get the menu to open up when I die. I know I'm supposed to be using "respawnTemplates[] = {"MenuPosition"};" but where is it used and how? I want to be able to get the menu and select a group member to spawn to.

Share this post


Link to post
Share on other sites

Is there no one who could help?

The idea is that when you die, you get window where you can choose which alive team member to spawn next to after the allocated time has passed.

EDIT: is there a way to get my hands on to the actual mission? Can the official mission .pbos be found somewhere so that one could unpack them and see how they are done?

Edited by Wathagan

Share this post


Link to post
Share on other sites

I still don't understand what I'm supposed to do. It's easy to just say put something somewhere without actually helping. But hey, what more can you expect from a fellow Finn.. :rolleyes:

Share this post


Link to post
Share on other sites

I have had some success with the "respawnTemplates[] = {"MenuPosition"};", but I have not tried to attach the spawn location to a player.

What I achieved is a menu with multiple, selectable locations to spawn at, and more locations get added as time goes on.

description.ext

respawnTemplatesWest[] = {"MenuPosition"};
respawnTemplatesEast[] = {"MenuPosition"};

and a trigger in game with this in its init:

[east, "mkr1"] call BIS_fnc_removeRespawnPosition; sleep 5; [west, "mkr1"] call BIS_fnc_addRespawnPosition; hint "NATO units have occupied XXXX!";

It seems you are on the right path, maybe you can use setMarkerPos or attachTo on the marker and unit to achieve your goal.

Hope that helps.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×