meshcarver 12 Posted September 29, 2013 Hi guys, just a quick question about RVMATs in ARMA 3. Is it acceptable (Performance wise etc...) if I was to have EVERY structure in a map utilizing a MULTI MAT..? Some of them would use all 4 texture slots, others maybe 2 or 3... Is that ok for the engine..? Would it still run ok? Thanks fellas, Marc Share this post Link to post Share on other sites
Sealife 22 Posted September 30, 2013 Best way is make some test panels and monitor FPS :) Bis use them but that doesnt mean for your terrain and buildings they will be better than sometimes one normal rvmat with full texture make some cubes and try them is best way see what impact vs not , Section count was always touted as the fps killer however it was never said if the section count of a plane using a multi rvmat is still as bad when rendered in the ingame engine ( we are talking here the multi mask i presume I.E if mask = red paint plaster if blue paint brick etc etc ) Share this post Link to post Share on other sites
meshcarver 12 Posted October 1, 2013 Hi mate, Yes, the Multimat is the one with four colours mask, apparently created to lessen the section count on structures and be more efficient! Share this post Link to post Share on other sites