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meshcarver

One for the devs about RVMATs...

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Hi guys,

just a quick question about RVMATs in ARMA 3.

Is it acceptable (Performance wise etc...) if I was to have EVERY structure in a map utilizing a MULTI MAT..?

Some of them would use all 4 texture slots, others maybe 2 or 3...

Is that ok for the engine..? Would it still run ok?

Thanks fellas,

Marc

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Best way is make some test panels and monitor FPS :)

Bis use them but that doesnt mean for your terrain and buildings they will be better than sometimes one normal rvmat with full texture

make some cubes and try them is best way see what impact vs not , Section count was always touted as the fps killer however it was never said if the section count of a plane using a multi rvmat is still as bad when rendered in the ingame engine ( we are talking here the multi mask i presume I.E if mask = red paint plaster if blue paint brick etc etc )

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Hi mate,

Yes, the Multimat is the one with four colours mask, apparently created to lessen the section count on structures and be more efficient!

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