thelog 10 Posted September 28, 2013 (edited) Hello team, I'm really sorry if I look lazy for asking a question on the forum but the truth is I have been up all night researching and reading guides and getting distracted by other cool things to do with arma. I have been attempting to learn as much as possible about scripting for the game as it is something I would much like to participate in as a hobby. But after a night of reading I feel more confused than ever. I have had previous success with running some scripts with the help of a guide I found online and have got to the basics of making description.ext files etc but I can't figure out what the inint.sqf is. at first I assumed it was the initialization box in the game editor but it is clearly not. I have tried researching and I get drawn towards posts and tutorials for making mission briefing .sqf. If someone can just clear up what exactly I am looking for as a init.sqf I can most probably find out the rest myself. (unless I am looking for the wrong thing all together) Again I stress that I am not the type of person to ask a question on a forum right away without even attempting to find the answers out myself, I have honestly been trying to figure it out all night long and have got to the point where I can't think properly anymore, (like when revising all night for an exam and you head goes cloudy) and it is really annoying me. Thanks in advance. Good Vibes Edited September 28, 2013 by thelog Share this post Link to post Share on other sites
BadHabitz 235 Posted September 28, 2013 Someone can correct me or amplify, but it's used to initialize scripts and commands from the beginning of the mission. Share this post Link to post Share on other sites
thelog 10 Posted September 28, 2013 (edited) Yes, so i have made a file in the mission folder called init.sqf right and filled it with the script. That is what I am ment to do yes? Then it says about putting the second code in bellow the forst lot. Which I am doing but with no luck :( Sad log :( I will drop the link of the particular script. http://forums.bistudio.com/showthread.php?164294-Quick-and-fun-projectile-path-tracing! thanks for replying. Edited September 28, 2013 by thelog Share this post Link to post Share on other sites