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GrindedCorpse

Increased in Steam ticket failure

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Well since the patch, I've notice a high amount of steam ticket failure (either caused by client crash or client losing connection)

Before the patch, the rate of steam ticket failure was about 1 every now and then... and it's now 5 in +/- 1hr.

Makes it impossible to grow a steady playerbase over the server's life-time ... I'm not sure what you guys did but ... it wasn't good.

I'm not sure what's causing this but I'm assuming you're already working on a fix to improve stability.

Anyway, if anyone knows anything about that particular issue, please keep me in the loop.

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This started one day before the patch (Thursday), so I think it's a Steam problem rather than a Arma problem.

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Steam ticket failure have always occurred but since the patch, I've seen a significant increase.

Apparently, it's all due to a client crash caused by explosions/bad physx dll.

anyway, I'm looking forward to a patch to patch this up.

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Since last patch the multiplayer menu does not readjust for ping rates? you have to manually do it yourself.

And Now the AI under your control are dumb as bricks? (they aquire enemy but don't fire?)

And Im still having issues with OPfor AI just appearing out of nowhere?

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