besplatan 10 Posted September 27, 2013 I have a base with several groups moving through waypoints. What happens is when an enemy fires on one of the groups, only that group reacts, while those 20 meters away continue on like nothing is happening, even when there's a full-on firefight. I assume there is some way to put separate groups into the same loop so they react realistically. Share this post Link to post Share on other sites
Gekkibi 11 Posted September 27, 2013 The borg spotting only works if the AI units are in the same group. Exception is the group-waypoint, where another group can call an assistance from other group(s). A script can accomplish this as well by revealing the already revealed units to all AI units. Too tired to write one right now, but I guess someone has already made one. Share this post Link to post Share on other sites
Pac Man 10 Posted September 28, 2013 Something like this may help. WaitUntil { SomeCondition; }; While {True} Do { {EnemyGroup reveal [_x, 1.7]} ForEach units MyGroup; Sleep 60; }; Share this post Link to post Share on other sites
tpw 2315 Posted September 28, 2013 Try WW AICOVER. Units react to nearby combat sounds by seeking cover etc. Share this post Link to post Share on other sites
besplatan 10 Posted September 30, 2013 Thank you for your suggestions. I used reveal, it's a bit clunky but it works sort of. Share this post Link to post Share on other sites
Pac Man 10 Posted September 30, 2013 (edited) Thank you for your suggestions. I used reveal, it's a bit clunky but it works sort of. Make sure you use value higher than 1.5, so the AI will also be able to determine the side. Well according to the wiki anyhow. You can also combine this with a domove command to make the units move to the position of the player or group leader. Here's a shitty example. WaitUntil { SomeCondition; }; While {True} Do { {EnemyGroup reveal [_x, 1.7]} ForEach units MyGroup; {_x DoMove GetPosATL (Leader MyGroup);} ForEach Units EnemyGroup; Sleep 60; }; Edited September 30, 2013 by Pac Man Share this post Link to post Share on other sites