USteppin 2 Posted September 27, 2013 (edited) I'm getting this crash on my dedicated server when someone connects to the game. Was working fine before the new patch, anyone know what the problem could be? Out of memory (requested 0 KB). footprint 117702656 KB. pages 16384 KB. Edited September 27, 2013 by USteppin Share this post Link to post Share on other sites
ramius86 13 Posted September 27, 2013 Startup parameters? Hw? os? Share this post Link to post Share on other sites
USteppin 2 Posted September 27, 2013 Edit: This crash seems to be related to the new version of TADST. Sorry for any confusion. Server hardware: Intel Xeon 3.4 GHz CPU, 32 GB RAM, 120 GB SSD, Windows Server 2008 R2 64-bit, 100 MBit Connection Parameters -port=2302 "-config=C:\Games\arma3\TADST\CrazyPapas\TADST_config.cfg" "-cfg=C:\Games\arma3\TADST\CrazyPapas\TADST_basic.cfg" "-profiles=C:\Games\arma3\TADST\CrazyPapas" -name=CrazyPapas "-bepath=C:\Games\arma3\battleye" TADST_basic.cfg // Basic config file generated 9/27/2013 11:36 AM with TADST. MaxMsgSend = 128; MaxSizeGuaranteed = 512; MaxSizeNonguaranteed = 256; MinBandwidth = 131072; MaxBandwidth = 2097152000; MinErrorToSend = 0.001; MinErrorToSendNear = 0.01; MaxCustomFileSize = 1310720; class sockets{maxPacketSize = 0;}; adapter=-1; 3D_Performance=1; Resolution_W=0; Resolution_H=0; Resolution_Bpp=32; terrainGrid=25; viewDistance=2000; Windowed=0; TADST_config.cfg // Config file generated 9/27/2013 11:36 AM with TADST. steamPort = 8766; steamQueryPort = 27016; hostName = "CrazyPapas.net - PvP Battlefield-style Conquest - Map Rotation [Veteran/NoFatigue/NoThermal] - Crazy Papa's"; password = ""; passwordAdmin = ""; reportingIP = "arma3pc.master.gamespy.com"; logFile = ""; motd[] = { "", }; motdInterval = 10; maxPlayers = 60; kickduplicate = 0; verifySignatures = 2; requiredSecureId = 0; voteMissionPlayers = 3; voteThreshold = 1.5; disableVoN = 0; vonCodecQuality = 10; persistent = 0; timeStampFormat = "none"; BattlEye = 1; doubleIdDetected = ""; onUserConnected = ""; onUserDisconnected = ""; onHackedData = ""; onDifferentData = ""; onUnsignedData = ""; regularCheck = ""; class Missions { class Mission_1 { template = "CrazyPapas-Conquest-Altis-Neochori-S.Altis"; difficulty = "regular"; }; class Mission_2 { template = "CrazyPapas-Conquest-Altis-SE-L.Altis"; difficulty = "regular"; }; class Mission_3 { template = "CrazyPapas-Conquest-Altis-AgiosDionysios-S.Altis"; difficulty = "regular"; }; class Mission_4 { template = "CrazyPapas-Conquest-Altis-SW-L.Altis"; difficulty = "regular"; }; class Mission_5 { template = "CrazyPapas-Conquest-Altis-Zaros-S.Altis"; difficulty = "regular"; }; class Mission_6 { template = "CrazyPapas-Conquest-Stratis-S.Stratis"; difficulty = "regular"; }; class Mission_7 { template = "CrazyPapas-Conquest-Altis-AgiosKonstantinos-S.Altis"; difficulty = "regular"; }; class Mission_8 { template = "CrazyPapas-Conquest-Altis-Airfield-L.Altis"; difficulty = "regular"; }; }; RPT Log Virtual memory total 4095 MB (4294836224 B)Virtual memory free 3740 MB (3921711104 B) Physical memory free 30466 MB (31946596352 B) Page file free 61526 MB (64515481600 B) Process working set 140 MB (147415040 B) Process page file used 151 MB (158822400 B) Longest free VM region: 2146988032 B VM busy 390311936 B (reserved 148586496 B, committed 241725440 B, mapped 42618880 B), free 3904524288 B Small mapped regions: 9, size 36864 B ErrorMessage: Out of memory (requested 0 KB). footprint 117702656 KB. pages 16384 KB. Share this post Link to post Share on other sites
tophe 69 Posted September 27, 2013 It might be that the sockets are set to zero. The default value is 1400. This will be set with a new profile, but not if you load up a profile from the old version - then you'll get a zero. Share this post Link to post Share on other sites