mistad 10 Posted September 22, 2013 I'm new to modelling for ArmA 3. I have all the tools and read/watched tutorials on how everything works. So far I've created my object in blender and textured it. I exported it and opened the p3d in O2 to add all the LOD's. In game, collision with bullets and player's works just fine. It stands up correctly so I know the LandContact LOD is perfect. I do have a problem though: It tells me that it can't find the only texture applied to it: plywood_co.paa. (Warning Message: Cannot load texture custom/plywood_co.paa). Also, I want to make it so the object can't fall over when shot. I am also making it so the user can use attachTo to move the object around. Once I detach the object from the player, the object falls over if the player is moving. Is there a way to prevent this? In summary, I need help figuring out why the addon cannot find plywood_co.paa even though it is there. I also need help preventing the object from falling over. Thank you! Share this post Link to post Share on other sites
mistad 10 Posted September 23, 2013 Scratch that. I managed to fix it so that it finds the file. But, a new problem has popped up. When I spawn the object and stand in it's shadow, the object appears slightly transparent. I can see the occlusion of the objects and shapes behind it. I also am still having the problem with it falling over. Is there anyone there to help out? Share this post Link to post Share on other sites
[aps]gnat 28 Posted September 24, 2013 Theres already a bunch of threads here discussing that problem. Checked them out? Share this post Link to post Share on other sites