masterfulninja 10 Posted September 18, 2013 Ive tried this disableai "move"; in the init line of the module... does it have to be in an actual script? Is the syntax different from the init line than in a text document? Is disabling movement of generated soldiers possible? Its not working, I'm losing as many troops to gravity as i am the enemy. Any help? Share this post Link to post Share on other sites
froggyluv 2130 Posted September 18, 2013 Vote up NavMesh http://feedback.arma3.com/view.php?id=12962 Pass it on *sssshhh* Share this post Link to post Share on other sites