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tpw

Selecting habitable houses - bug?

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Hi all

Some of my scripts rely on being able to select only the habitable houses (ie those with white walls, red roof and intact windows/doors) around the player. I currently do this using something like this:

_housetypes = [
"Land_i_House_Small_01_V1_F",
"Land_i_House_Small_02_V1_F",
"Land_i_House_Big_02_V1_F",
"Land_i_House_Small_03_V1_F",
"Land_i_House_Big_01_V1_F",
"Land_i_House_Small_01_V2_F"
];

_nearhouses = nearestObjects [getPosATL (vehicle player),_housetypes,100];

hintsilent format ["%1",_nearhouses];

Land_i_ class houses are the habitable ones I'm interested in. The problem is that the resulting hint is showing that Land_u_ class houses are also being picked up even though I'm not scanning for them.

Am I doing something stupid here, or is there a bug in the system?

Thanks in advance.

EDIT: Aargh, I was doing something stupid. "Land_i_House_Small_01_V1_F" is the parent of "Land_u_House_Small_01_V1_F" etc. OK, time to refine the scripts...

Edited by tpw

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