lucki 10 Posted September 17, 2013 Hi all, I was copying/paste an easy two waypoints patrol script that works for Arma 2, but unable to use it on Arma 3....It calls out 4 units already present on the map. Some idea of the error? _patrol1marker = createmarker ["patrol1marker", [14077.7,16410.6,0]];_patrol1 = getmarker "patrol1marker"; _patrol2marker = createmarker ["patrol2marker", [14230.9,16410.1,0]]; _patrol2 = getmarker "patrol2marker"; [patrol1_1, patrol1_2, patrol1_3, patrol1_4] join grpnull; thundergroup = createGroup WEST; [patrol1_1, patrol1_2, patrol1_3, patrol1_4] join thundergroup; thundergroup selectLeader patrol1_1; _wp01 = thundergroup addWaypoint [_patrol1, 10]; _wp01 setWaypointType "MOVE"; _wp01 setWaypointSpeed "LIMITED"; _wp01 setWaypointBehaviour "CARELESS"; _wp01 setWaypointFormation "FILE"; _wp02 = thundergroup addWaypoint [_patrol2, 10]; _wp02 setWaypointType "MOVE"; _wp02 setWaypointSpeed "LIMITED"; _wp02 setWaypointBehaviour "CARELESS"; _wp02 setWaypointFormation "FILE"; exit; Share this post Link to post Share on other sites
David77 10 Posted September 17, 2013 (edited) You don't need exit. That is obsolete for .sqf scripts. Use GetmarkerPos instead of GetMarker. _patrol1 = [color="#FF0000"]GetMarkerPos[/color] "patrol1marker"; ... _patrol2 = [color="#FF0000"]GetMarkerPos[/color] "patrol2marker"; Edited September 17, 2013 by David77 Share this post Link to post Share on other sites
lucki 10 Posted September 17, 2013 thanks for the quick answer David77, that was such an obvious mistake... Share this post Link to post Share on other sites