NickThissen 10 Posted September 16, 2013 Hi, I have created some enemy 'patrol' by simply placing some waypoints for them to go around in circles. I have also created a boat patrol by placing an opfor assault boat and making it go along the coastline with simple move waypoints. When the boat spots me (or when I start shooting at it) it starts returning fire, but it does not stop, it simply continues along its waypoints and after a few seconds it's already too far away to be any threat. I have noticed the same with enemy foot soldiers but it seems more random there, sometimes they will stop and lay down and shoot me, other times they will fire a few times and then just walk along as if nothing happened. It makes any kind of patrol irrelevant as you can just ignore it by walking away :j: Is there any type of waypoint that I'm missing here? I just use move but I can't find one that does what I want (just move if not engaged, but stop to eliminate the enemy (me) when engaged)? Thanks. Share this post Link to post Share on other sites
das attorney 857 Posted September 16, 2013 You need to run a script that deletes the waypoints and adds a "Seek and Destroy" or similar. Script packages like UPS/UPSMON do this for you. Share this post Link to post Share on other sites
NickThissen 10 Posted September 16, 2013 You need to run a script that deletes the waypoints and adds a "Seek and Destroy" or similar. Script packages like UPS/UPSMON do this for you. Thanks, that works great! Share this post Link to post Share on other sites