Kieran 11 Posted September 16, 2013 Hey Currently i'm having trouble getting this to work. I have an AI doing an animation then a trigger on a countdown once the countdown is finished i want the AI to stop the animation and move to the waypoint set. Problems The ai will either not do the animation at all, then move to the waypoint after the countdown or the animation will play and wont go to the waypoint at the end of the countdown. Here is the code i am using Waypoint #1 this switchMove "InBaseMoves_repairVehiclePne"; this disableAI "ANIM"; Trigger > TYPE:Switch > ACTIVATION: Anybody >TIMER: 15 Waypoint #2 Move Trigger is synchronized with waypoint #1 Any help will be greatly Appreciated :) Share this post Link to post Share on other sites
Kieran 11 Posted September 16, 2013 Darn.. No luck yet, don't understand why it wont work? Share this post Link to post Share on other sites
anthonyfromtheuk 6 Posted September 16, 2013 I had similar problem with my animations not stopping and i had to add a trigger which fired after a few seconds with UNIT switchMove ""; to make it stop Share this post Link to post Share on other sites
Sealife 22 Posted September 16, 2013 Switchanim "auto" Or something to fetch him back to life iirc looks like you disabled him On iPhone can't quite see it sorry zoom forked on screen Share this post Link to post Share on other sites
Kieran 11 Posted September 17, 2013 Thanks guys I tried UNIT switchMove ""; And the unit stopped after the trigger countdown has been reached good! problem is the AI will not go to the waypoint? Share this post Link to post Share on other sites
Hapexi 10 Posted September 17, 2013 (edited) name the unit you want to stop doing the animation and put in the trigger name enableAI "ANIM"; and for the waypoint put in the condition triggerActivated triggername or sync it, which ever you find best. And for the trigger type I have none. This works for me. Edited September 17, 2013 by Hapexi Share this post Link to post Share on other sites
Kieran 11 Posted September 17, 2013 Thanks man finally got it working! Share this post Link to post Share on other sites