Yashamalu 10 Posted September 14, 2013 Learn something from BF2: Project Reality, BI! They have: (1)Much better optic shake, just look at how the view shaked when firing that machine gun. (2)Better hit effects on both human body and vehicles. (3)Bipod deployment. I don't see how BI can just throw this to moders, it's 2013 and it is expected that such basic element would be included. (4)As for FPS, well the only thing that ARMA 3 is obviously superior than BF2: PR is graphic quality, however it also came at a great cost of FPS. Maybe an option for disabling grass should be available for individual players in order to boost FPS. Share this post Link to post Share on other sites
Gera_CCT 12 Posted September 14, 2013 Google ACE in ArmA 2 ans watch some videos. Waiting for them in ArmA 3 Share this post Link to post Share on other sites
sorophx 25 Posted September 14, 2013 1) disagree, ACE has better effects when firing a weapon. a matter of opinion, of course. just as your post is :rolleyes: 2) nah, PR has awful blood splashes that turn into red mist no matter what part you hit. it serves its purpose (which is to indicate you actually hit your target) but it's in no way better than in A3 (where you can't see the blood coming out of bullet wounds at 200+ meters with no optics). 3) again, ACE does it better than PR, you can use any surface in ace to rest your weapon, even your buddy's shoulder. hell, it works even without bipods 4) as far as FPS go, YMMV. the game could use some optimizing, but I'd rather have BIS work on the network code, because currently MP is unplayable because of all the lag and desync Share this post Link to post Share on other sites
Yashamalu 10 Posted September 14, 2013 (edited) 1) disagree, ACE has better effects when firing a weapon. a matter of opinion, of course. just as your post is :rolleyes:2) nah, PR has awful blood splashes that turn into red mist no matter what part you hit. it serves its purpose (which is to indicate you actually hit your target) but it's in no way better than in A3 (where you can't see the blood coming out of bullet wounds at 200+ meters with no optics). 3) again, ACE does it better than PR, you can use any surface in ace to rest your weapon, even your buddy's shoulder. hell, it works even without bipods 4) as far as FPS go, YMMV. the game could use some optimizing, but I'd rather have BIS work on the network code, because currently MP is unplayable because of all the lag and desync Like I said, BI should stop throwing works that should be done by them before release to moders. Even with ACE out there, it is unlikely that a sufficient amount of server would accept it. For example, currently Wasteland servers forbid any extra mods. For the hit effect, in ARMA3, when hit body will shake a little bit, which looks silly, and than nothing, and the animation body drop to the ground is not natural. Edited September 14, 2013 by Yashamalu Share this post Link to post Share on other sites