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el_muerko

Help with performance and visual fidelity experiment?

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I'm trying to get the most out of the games engine while maintaining a reasonable frame-rate.

Currently I have the following launch options: -noSplash -nologs -noPause -cpuCount=12 -exThreads=7 -maxMem=2047 -maxvram=2047 -world=empty

I have also edited the ARMA3.cfg to change the following variables which you cannot change in-game:

GPU_MaxFramesAhead=1;

GPU_DetectedFramesAhead=1;

tripleBuffering=1;

I find my game looks nicer and runs smoother, with less noticble framerate dips during action or quick camera pans.

What I want to know is:

Will changing the profile .cfg values for terrainGrid=#; shadowZDistance=#; beyond their maximum (3.125 & 200) have any effect?

&

What does sceneComplexity=#; do and if it can go beyond it's current 1000000?

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